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License Agreement on scientific materials use.
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SPECIFICITY OF NON-LINEAR STORY DEVELOPMENT IN THE COMPUTER GAME SPACE
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Viktor Valer'evich Gavrilov
Chelyabinsk State University
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Submitted:
August 1, 2017
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Abstract.
The article discovers the peculiarities of functioning of computer game constituting elements among which the author identifies narrativity, plurality of worlds, textuality, and non-linearity. The mentioned features contribute to the formation of intra-game space and arrange it in such a way that, in spite of the established action sequence, the player has a certain freedom of choice.
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Key words and phrases:
компьютерная игра
нарратив
игровой мир
игровое пространство
нелинейность
текстуальность
сюжетная линия
computer game
narrative
game world
game space
non-linearity
textuality
story line
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References:
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- Aarseth Espen J. Cybertext. Perspectives on Ergodic Literature. The Johns Hopkins University Press, 1997. 202 p.
- Branigan E. Narrative Comprehension and Film. L.: Routledge, 1992. 342 p.
- Buerkle R. Of Worlds and Avatars: A Playercentric Aprroach to Videogame Discourse. University of Southern California, 2008. 472 p.
- Hand M., Moore K. Community, Identity and Digital Games // Understanding Digital Games. L.: Rutter and Bryce, 2006. P. 166-182.
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