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License Agreement on scientific materials use.
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GAMIFICATION AS A MEANS TO MOTIVATE STUDENTS AND ITS REALIZATION IN THE ELECTRONIC EDUCATION SYSTEM BASED ON LMS MOODLE PLATFORM
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Tat'yana Mikhailovna Labusheva
Siberian Federal University
Tat'yana Nikolaevna Yamskikh
Siberian Federal University
Natal'ya Nikolaevna Slepchenko
Siberian Federal University
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Submitted:
August 1, 2017
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Abstract.
In the article gamification is considered as a modern way of solving the problem of involving students in the process of electronic education, and the efficiency of its application in practice is shown. Particular attention is paid to the discussion of the possibilities of realizing the elements of gamification in the distance education system based on LMS Moodle version 3.1 in the conditions of university training.
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Key words and phrases:
электронное образование
Moodle
геймификация
оценивание
мотивация, эффективность
e-education
gamification
evaluation
motivation, efficiency
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References:
- Геймификация [Электронный ресурс]. URL: https://vsetreningi.ru/schools/geymifikaciya/ (дата обращения: 15.05.2017).
- Кризисы мотивации и смешанное обучение [Электронный ресурс]. URL: https://newtonew.com/higher/motivation-in-blended-learning (дата обращения: 15.05.2017).
- Лучшие практики электронного обучения [Электронный ресурс]. URL: http://portal.tpu.ru/eL/img/Tab4/ryachentsev.pdf (дата обращения: 16.05.2017).
- Павлов Я. Ю., Кочина С. А. Возможности применения геймификации в онлайн-обучении [Электронный ресурс]. URL: http://webarchive.unesco.org/20161026153915/http://conference2014.iite.unesco.org/wp-content/uploads/2014/11/Pavlov-Kochina.pdf (дата обращения: 16.05.2017).
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