Pan-Art Pedagogy. Theory & Practice Philology. Theory & Practice Manuscript

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ISSUE:    Pedagogy. Theory & Practice. 2017. Issue 3
COLLECTION:    Pedagogy

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IMPROVEMENT OF THE METHODS FOR STUDYING THE SCRATCH PROGRAMMING ENVIRONMENT TAKING INTO ACCOUNT THE PRINCIPLES OF GAMIFICATION

Elena Vital'evna Soboleva
Vyatka State University

Marina Sergeevna Perevozchikova
Vyatka State University

Tat'yana Nikolaevna Isupova
Vyatka State University


Submitted: September 30, 2017
Abstract. Professional requirements for teachers at the current stage of the education system development presuppose the ability to apply game elements for the solution of learning problems, including using a computer. These requirements are conditioned by the needs and interests of the students themselves. The article suggests the use of the Scratch environment so that teachers can obtain the appropriate skills and apply its capabilities for gamification of the educational process.
Key words and phrases:
обучение
методика
игровой образовательный проект
интерактивный ролик
геймификация
teaching
methods
educational game project
interactive video
gamification
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References:
  1. Варенина Л. П. Геймификация в образовании // Историческая и социально-образовательная мысль. 2014. Т. 6. № 6-2 (28). С. 314-317.
  2. Караваев Н. Л., Соболева Е. В. Анализ программных сервисов и платформ, обладающих потенциалом для геймификации обучения // Концепт: научно-методический электронный журнал. 2017. № 8 (август). С. 14-25. URL: http://e-koncept. ru/2017/170202.htm (дата обращения: 26.09.2017).
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