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SOURCE:    Historical, Philosophical, Political and Law Sciences, Culturology and Study of Art.
Issues of Theory and Practice
. Tambov: Gramota, 2014. № 10. Part 2. P. 27-29.
SCIENTIFIC AREA:    Philosophical Sciences
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HYPERREALITY OF VIDEO GAMES AS SUBJECT OF SOCIAL PHILOSOPHY STUDY

Aslanov Aleksandr Vital'evich, Maslikhin Aleksandr Vital'evich
Mari State University


Abstract. In the article the authors reveal the issue of the hyperreality phenomenon of modern video games in the aspect of social philosophy. In particular the analysis of social constructionism and culturological conception homo ludens by J. Huizinga is carried out; the correlation of such fundamentals of game behaviour as agon, alea, mimicry and ilinx is considered. Special attention is paid to the problem of experience collision with artificially constructed pseudo reality, which is one of the factors of the deepening of the legitimation crisis of social institutions in modern post-industrial society.
Key words and phrases: видеоигры, гиперреальность, социальный конструкционизм, homo ludens, виртуальная реальность, video games, hyper reality, social constructionism, homo ludens, virtual reality
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