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SOURCE:    Historical, Philosophical, Political and Law Sciences, Culturology and Study of Art. Issues of Theory and Practice. Tambov: Gramota, 2016. № 12. Part 3. P. 45-51.
SCIENTIFIC AREA:    Philosophical Sciences
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A POTENTIA AD ACTUM: VIRTUAL WORLD OF VIDEO GAME

Galanina Ekaterina Vladimirovna, Akchelov Evgenii Olegovich
National Research Tomsk Polytechnic University


Abstract. The article is devoted to a topical theme of studying the phenomenon of video games and virtual worlds constructed by them. An authorial definition of the notion "virtual world of video game" is suggested. The paper reveals the structure of the virtual world of the video game, describes its main elements, properties and characteristics. The multilayer character of the virtual world of the video game is shown by examples. It is concluded that the virtual world of the video game has its own existence.
Key words and phrases: структура видеоигры, виртуальный мир видеоигры, философия видеоигр, Архитектор виртуальных миров, Наблюдатель, "околоигровые феномены", многослойность, симулякр, structure of video game, virtual world of video game, philosophy of video games, Architect of Virtual Worlds, Observer, "phenomena relating to games", multilayer character, simulacrum
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