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SOURCE:    Philology. Theory & Practice. Tambov: Gramota, 2017. № 8. Part 1. P. 67-69.
SCIENTIFIC AREA:    Philological Sciences
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SPECIFICITY OF NON-LINEAR STORY DEVELOPMENT IN THE COMPUTER GAME SPACE

Gavrilov Viktor Valer'evich
Chelyabinsk State University


Abstract. The article discovers the peculiarities of functioning of computer game constituting elements among which the author identifies narrativity, plurality of worlds, textuality, and non-linearity. The mentioned features contribute to the formation of intra-game space and arrange it in such a way that, in spite of the established action sequence, the player has a certain freedom of choice.
Key words and phrases: компьютерная игра, нарратив, игровой мир, игровое пространство, нелинейность, текстуальность, сюжетная линия, computer game, narrative, game world, game space, non-linearity, textuality, story line
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References:
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  4. Buerkle R. Of Worlds and Avatars: A Playercentric Aprroach to Videogame Discourse. University of Southern California, 2008. 472 p.
  5. Hand M., Moore K. Community, Identity and Digital Games // Understanding Digital Games. L.: Rutter and Bryce, 2006. P. 166-182.

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